Affordance, conventions, and design
interactions
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Player agency and the relevance of decisions
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
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This paper discusses a research direction which focuses on a framework intended to help solve the problem of user-interaction versus story coherency in interactive narratives. The framework revolves around a concept named "narrative affordance," which draws from work in visual psychology and human-computer interaction and involves a declarative notion of afforded actions and a model of perceivable actions by a user of an interactive narrative. The paper also discusses motivation for the importance of the work and a future research plan.