VIBDaST: a virtual interactive book as a data structures teaching aid
Proceedings of the 2nd conference on Integrating technology into computer science education
Transparent and Robust Audio Data Hiding in Subband Domain
ITCC '00 Proceedings of the The International Conference on Information Technology: Coding and Computing (ITCC'00)
Security in embedded systems: Design challenges
ACM Transactions on Embedded Computing Systems (TECS)
Fingerprinting and forensic analysis of multimedia
Proceedings of the 12th annual ACM international conference on Multimedia
Using Cellular Phones in Higher Education: Mobile Access to Online Course Materials
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Interactive audiobooks: combining narratives with game elements
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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The digital home entertainment market is growing at an exceptional speed and, although limited to passive listeners, audiobook applications are growing at an annual rate of nearly 20% and hence are playing an important role inside this market. In this paper we propose an architecture to produce interactive audiobooks, so as to transform a passive listener into a story director. Our approach allows interacting with the storyline and the story develops according to the user choices. To ensure transparency the approach uses AAC/MP3 format for the audio stream encoding, the MPEG7 MDS for the audio description and the ISO Base Media File Format for the audiobook file format. A security mechanism protects contents from piracy and malicious alterations. The simplicity of our approach, along with the growing usage of portable devices, may increase the attractiveness and the popularity of audiobooks.