Emergence: from chaos to order
Emergence: from chaos to order
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Discourse obligations in dialogue processing
ACL '94 Proceedings of the 32nd annual meeting on Association for Computational Linguistics
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
Proactive Authoring for Interactive Drama: An Author's Assistant
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Models for Interactive Narrative actions
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
'Killer phrases': design steps for a game with digital role-playing agents
Transactions on edutainment I
Tutorial: introduction to interactive story creation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
"Office Brawl": a conversational storytelling game and its creation process
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Towards accessible authoring tools for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Cyranus: an authoring tool for interactive edutainment applications
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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This paper presents an approach for non-programming writers in Interactive Storytelling to structure interactive conversations in the authoring process to achieve high potential variability during interactions. At the same time, the presentation describes material that can be used as introduction to the concepts of interactive dialogue writing and interactive story creation in general, filling a gap of information in interdisciplinary discourses. It has been applied and tested in a student project and in tutorials at conferences.