Intention is choice with commitment
Artificial Intelligence
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Evaluating new options in the context of existing plans
Artificial Intelligence
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Appraisal for a character-based story-world
Lecture Notes in Computer Science
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Generation of dilemma-based interactive narratives with a changeable story goal
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Goals in agent systems: a unifying framework
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Designing comprehensible agents
IJCAI'99 Proceedings of the 16th international joint conference on Artificial intelligence - Volume 2
FearNot!: an emergent narrative approach to virtual dramas for anti-bullying education
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Scribe: a tool for authoring event driven interactive drama
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Narrative annotation and editing of video
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
An architecture for directing value-driven artificial characters
Agents for games and simulations II
Semantic annotation of narrative media objects
Multimedia Tools and Applications
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Agent architectures have proven to be effective in the realization of believable characters, but they stay at odds with the notion of story direction, that is difficultly reconciled with the characters' autonomy. In this paper we introduce the notion of character's values to mediate between agent architecture and story direction in storytelling systems. Modern theories of drama view story advancement as the result of the characters' attempt to maintain or restore their values, put at stake by unexpected events or antagonists. We relate characters' values with their goals; the activation and suspension of goals depend on the values that are put at stake by the progression of story incidents. Values and goals are integrated in a computational framework for the design of storytelling systems in which the direction is defined in terms of characters' values.