A social-psychological model for synthetic actors
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Character-Based Interactive Storytelling
IEEE Intelligent Systems
An objective character believability evaluation procedure for multi-agent story generation systems
Lecture Notes in Computer Science
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Evaluating directorial control in a character-centric interactive narrative framework
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Applying planning to interactive storytelling: Narrative control using state constraints
ACM Transactions on Intelligent Systems and Technology (TIST)
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Exploring passive user interaction for adaptive narratives
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Employing emotions to drive plot generation in a computer-based storyteller
Cognitive Systems Research
A sequential recommendation approach for interactive personalized story generation
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
A social network interface to an interactive narrative
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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In this work, we revisit the duality between character and plot in Interactive Storytelling, and demonstrate the important role of social relationships between virtual characters in the generation of narrative: an aspect that has hitherto been overlooked as a generation mechanism. We argue that the structure of social relationships between characters can be used as a powerful mechanism to determine a narrative, putting less emphasis on the details of plot structure. This enables character relationships in the network and the situations which naturally arise from character interactions to act as key drivers for narrative generation. The mechanism is fully implemented in a demonstration system which allows the exploration of the impact of changes in the social network on narrative diversity using a baseline set of narrative actions typical of the popular medical drama genre. Experimental results confirm our expectation that changes in the relationships between virtual agents in a social network can yield significant qualitative difference in system-generated narratives. This constitutes a new mechanism for narrative generation somehow closer to how modern dramas are shaped in specific genres, where situations and relationships are determinant.