EMG-based hand gesture recognition for realtime biosignal interfacing
Proceedings of the 13th international conference on Intelligent user interfaces
The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities
C5 '10 Proceedings of the 2010 Eighth International Conference on Creating, Connecting and Collaborating through Computing
A biofeedback game with physical actions
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Evaluating multimodal affective fusion using physiological signals
Proceedings of the 16th international conference on Intelligent user interfaces
Design of positive biofeedback using a robot's behaviors as motion media
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Exploring passive user interaction for adaptive narratives
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Hi-index | 0.00 |
There are many computer games in the world, but generally game players challenge either the computer, or real players in the case of many person games. In view of the strong connectivity advocated between communication and entertainment in the field of entertainment computing, the use of biological signals for computer games is of interest. Here, a novel type of game using biological signals was developed as an entertainment device. The change in skin conductance caused by sweating was measured as a signal reflecting the player's agitation during the game. This type of game incorporates various characteristics relating to communication. First, players of the game challenge themselves because they are able to view their detected biological signals. In this situation, a kind of self-reference system is constructed. Second, the environments in which the game is played changed how the game was enjoyed. Third, the game system reveals differences of context between player and observer. From these characteristics, it is considered that the use of biological signals is attractive for entertainment computing.