A computer game using galvanic skin response
ICEC '03 Proceedings of the second international conference on Entertainment computing
Entertainment feature of a game using skin conductance response
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Design of positive biofeedback using a robot's behaviors as motion media
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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We developed a biofeedback game in which players can take other physical actions besides simply "relaxing". We used the skin conductance response for sensing a player's surge of excitement and penalized players when they did not attack enemies in situations because they were not calm enough to meet the biofeedback threshold. We conducted a subjective experiment to to see whether people found the game enjoyable. Most participants felt the game was enjoyable.