A biofeedback game with physical actions

  • Authors:
  • Nagisa Munekata;Teruhisa Nakamura;Rei Tanaka;Yusuke Domon;Fumihiko Nakamura;Hitoshi Matsubara

  • Affiliations:
  • Hokkaido University, Sapporo, Japan;Future University-Hakodate, Hakodate, Japan;Future University-Hakodate, Hakodate, Japan;Future University-Hakodate, Hakodate, Japan;Hokkaido University, Sapporo, Japan;Future University-Hakodate, Hakodate, Japan

  • Venue:
  • ICEC'10 Proceedings of the 9th international conference on Entertainment computing
  • Year:
  • 2010

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Abstract

We developed a biofeedback game in which players can take other physical actions besides simply "relaxing". We used the skin conductance response for sensing a player's surge of excitement and penalized players when they did not attack enemies in situations because they were not calm enough to meet the biofeedback threshold. We conducted a subjective experiment to to see whether people found the game enjoyable. Most participants felt the game was enjoyable.