ACM SIGGRAPH 98 Conference abstracts and applications
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Simulating cartoon style animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Faking Dynamics of Ropes and Springs
IEEE Computer Graphics and Applications
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Machine Learning for Computer Graphics: A Manifesto and Tutorial
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Time-critical collision detection using an average-case approach
Proceedings of the ACM symposium on Virtual reality software and technology
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
Directable animation of elastic objects
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Discrete geometric mechanics for variational time integrators
ACM SIGGRAPH 2006 Courses
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
Contact trees: adaptive contact sampling for robust dynamics
ACM SIGGRAPH 2007 sketches
ACM SIGGRAPH 2007 courses
A Fast and Stable Penalty Method for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Effect of scenario on perceptual sensitivity to errors in animation
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Effect of scenario on perceptual sensitivity to errors in animation
ACM Transactions on Applied Perception (TAP)
Statistical simulation of rigid bodies
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Energy stability and fracture for frame rate rigid body simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fool me twice: Exploring and exploiting error tolerance in physics-based animation
ACM Transactions on Graphics (TOG)
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Research on collision detection algorithm based on particle swarm optimization
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Preview-based sampling for controlling gaseous simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Adding physical like reaction effects to skeleton-based animations using controllable pendulums
Transactions on edutainment VI
Evaluating observers' sensitivity to errors in human and physical throws
Proceedings of the ACM Symposium on Applied Perception
Evaluating the plausibility of edited throwing animations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Physically plausible simulation for character animation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Evaluating the plausibility of edited throwing animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Physically plausible simulation for character animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
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