Plausible motion simulation for computer graphics animation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
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Understanding whether observers are sensitive to physical distortions in dynamic events is important in order to develop plausible simulations while saving time on details that observers cannot perceive [Barzel et al. 1996]. In this experiment, we evaluated observers' sensitivity to physical distortions in virtual throwing animations. As previous results showed a greater sensitivity to physical distortions on virtual human characters rather than on simple objects [Reitsma et al. 2008], we studied the effect of using both a biological human throw and a simple physical simulation (free fall of a ball on a ramp). The results show that observers' sensitivity to errors depends on the animacy of the thrower.