Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Extraction of Rhythmical Factors on Dance Actions Thorough Motion Analysis
WACV-MOTION '05 Proceedings of the Seventh IEEE Workshops on Application of Computer Vision (WACV/MOTION'05) - Volume 1 - Volume 01
Authoring augmented reality: a code-free approach
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Information Filter for Ambiguous Information Retrieval
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
Search in the mood: the information filter based on ambiguous queries
International Journal of Computer Applications in Technology
Hi-index | 0.00 |
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modify the perceived emotional affect of the movement. By employing a commercial realtime 3D package, we have been able to quickly prototype some interfaces to an as yet non-existent system. Filters are represented as physical objects whose proximity to an animated dancing human figure determine how much they modify the movement.