Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Methods for exploring expressive stance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Methods for exploring expressive stance
Graphical Models - Special issue on SCA 2004
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Acting theorists such as Grotowski [1] have argued that full body engagement is a key principle in creating expressive movement. Unfortunately, torso use has received limited attention in virtual character research and torso involvement is often lacking. In procedural gesture animation, the character's gestural movements often begin at the shoulder and the character's torso is left relatively stiff. This reduces both the believability and expressiveness of the resulting motion.