Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Using quaternions for coding 3D transformations
Graphics gems
GI '96 Proceedings of the conference on Graphics interface '96
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Robust Real-Time Periodic Motion Detection, Analysis, and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Feasibility analysis of human motion identification using motion capture
MIC'06 Proceedings of the 25th IASTED international conference on Modeling, indentification, and control
Neuro-immune-endocrine (NIE) models for emergency services interoperatibility
EUROCAST'07 Proceedings of the 11th international conference on Computer aided systems theory
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Animation of human figures can be a complicated task, however its practical applications in various domains are gaining on popularity. One of the most common applications is creation of special effects in animation movies, computer games, sport and various virtual reality solutions. Motion capture is perhaps of the most intensively explored and fastest growing discipline. It allows for computer analysis of animated figures movements recorded in 3D space. Movement animation can be generated by recording human movements as well as artificially by a computer algorithm. The analysis of the pre-recorded movements plays an important role in practical applications such as biometric identification systems and medical information systems.