Simulating Instructional Roles through Pedagogical Agents
International Journal of Artificial Intelligence in Education
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Social responses to virtual humans: implications for future interface design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The facial expression effect of an animated agent on the decisions taken in the negotiation game
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Effects of avatar's blinking animation on person impressions
GI '08 Proceedings of graphics interface 2008
Visual Femininity and Masculinity in Synthetic Characters and Patterns of Affect
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Designing Persuasive Dialogue Systems: Using Argumentation with Care
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
iTV as a Platform for Rich Multimedia Reminders for People with Dementia
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective
International Journal of Artificial Intelligence in Education
Changing Attitudes and Performance with Computer-generated Social Models
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Persuasive effects of embodied conversational agent teams
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Is it me or is it what i say? source image and persuasion
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
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This experimental study investigated the impact of interface agent appearance (age, gender, "coolness") on enhancing undergraduate females' attitudes toward engineering. Results revealed that participants reported more positive stereotypes of engineers after interacting with a female agent. In contrast, participants interacting with a male agent reported that engineering was more useful and engaging. An interaction of "coolness" and age indicated that agents who were young and "cool" (i.e., peer-like; similar to participants) and agents who were old and "uncool" (stereotypical engineers) were both most effective on enhancing self-efficacy toward engineering.