The media equation: how people treat computers, television, and new media like real people and places
Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th international conference on Collaborative virtual environments
ACM SIGGRAPH 2004 Papers
Interface agents as social models: the impact of appearance on females' attitude toward engineering
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
This study presents synthetic embodied conversational agents, and how they can be used to explore the persuasive potential of real embodied conversational agents. Utilizing a novel Wizard-of-Oz style approach and a direct measure of behavior change we explore whether 'ideal' embodied conversational agents have a similar persuasive impact as real people, and demonstrate the importance of visually perceiving for embodied conversational agents to be persuasive.