Swamped! using plush toys to direct autonomous animated characters
ACM SIGGRAPH 98 Conference abstracts and applications
ACM SIGGRAPH 99 Conference abstracts and applications
Proceedings of the 5th international conference on Intelligent user interfaces
Multiple Conceptions of Character-Based Interactive Installations
CGI '01 Computer Graphics International 2001
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Literacy learning by storytelling with a virtual peer
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Whole body interaction for child-centered multimodal language learning
Proceedings of the 2nd Workshop on Child, Computer and Interaction
Location-Based interaction with children for edutainment
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
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We present an interactive installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be installed as an exhibit in an automobile theme park. Visitors can take car elements from a shelf and put them on a workbench. The virtual agents continually comment the visitor's actions and the current state of the construction. We use Radio Frequency Identification (RFID) devices to monitor the location of the car elements. This tsechnology allows us to design a natural, unobtrusive and robust interaction by letting the visitors using real objects to communicate with our virtual characters. We show how such an interactive presentation can be created with our SceneMaker authoring tool. We address the problem of authoring content for a large number of combinations and we explain how to design the interaction for an installation where visitors can do anything at anytime.