Geogames: a conceptual framework and tool for the design of location-based games from classic board games

  • Authors:
  • Christoph Schlieder;Peter Kiefer;Sebastian Matyas

  • Affiliations:
  • Laboratory for Semantic Information Processing, Otto-Friedrich-University Bamberg, Bamberg, Germany;Laboratory for Semantic Information Processing, Otto-Friedrich-University Bamberg, Bamberg, Germany;Laboratory for Semantic Information Processing, Otto-Friedrich-University Bamberg, Bamberg, Germany

  • Venue:
  • INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
  • Year:
  • 2005

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Abstract

Location-based games introduce an element that is missing in interactive console games: movements of players involving locomotion and thereby the physical effort characteristic of any sportive activity. The paper explores how to design location-based games combining locomotion with strategic reasoning by using classical board games as templates. It is shown that the straightforward approach to “spatialize” such games fails. A generic approach to spatialization is presented and described within a conceptual framework that defines a large class of geogames. The framework is complemented by a software tool allowing the game designer to find the critical parameter values which determine the game's balance of reasoning skills and motoric skills. In order to illustrate the design method, a location-based version of the game TicTacToe is defined and analyzed.