New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Toolkit Design for Interactive Structured Graphics
IEEE Transactions on Software Engineering
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
The Game Maker's Apprentice: Game Development for Beginners
The Game Maker's Apprentice: Game Development for Beginners
A SWOT analysis of the field of virtual reality rehabilitation and therapy
Presence: Teleoperators and Virtual Environments - Special issue: Virtual rehabilitation
ScriptEase: A generative/adaptive programming paradigm for game scripting
Science of Computer Programming
International Journal of Human-Computer Studies
Virtual reality for memory rehabilitation
International Journal of Computer Applications in Technology
Serious Games for Upper Limb Rehabilitation Following Stroke
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Communications of the ACM - Scratch Programming for All
An open-source virtual reality platform for clinical and research applications
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Hi-index | 0.00 |
We describe a graphical narrative editor that we have developed for the design of serious games for cognitive neurorehabilitation. The system is addressed to neuropsychologists. It is aimed at providing them an easy, user-friendly, and fast way of specifying the therapeutical contents of the rehabilitation tasks that constitute the serious games. The editor takes as input a description of the virtual task environment and the actions allowed inside. Therapists use it to describe the actions that they expect patients to do in order to fulfill the goals of the task and the behavior of the game if patients do not reach their goals. The output of the system is a complete description of the task logic. We have designed a 3D game platform that provides to the editor a description the 3D virtual environments, and that translates the task description created in the editor into the task logic. The main advantage of the system is that it is fully automatic, it allows therapists to interactively design the tasks and immediately validate them by realizing it virtually. We describe the design of the two applications and present the results of system testing.