Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Applications of Computers to Dance
IEEE Computer Graphics and Applications
ActionPlot: a visualization tool for contemporary dance analysis
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
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As quoted in the philosophy of contemporary dance: , a lot of emphasis is put currently on generating computing dance movement by dynamic and energy, which is totally different from producing movement by kinematical based gestures in sequence. We argue that it is an ideal interactive media to connect computer and choreographer.In this paper, we present a set of dynamic models according to dance verbs: "to rebound", "to jump", "to flip", "to wave", etc, served by physically based particle modeling based on Newton's law. Among them, user has a high-level motion control to modify the quality of such dynamically generated movement, for example, light/strong, free/bound, sudden/sustained, etc. These dynamic models are hence well suited to produce spontaneous motion that looks natural and plausible. To sum up, we propose a methodology, focusing on the birth, the growth and the death of cause, which include mystic anticipation, inner propagation and virtual momentum exchange. Our methodology exhibits energetic succession and connects well the dance, physics and computer. It is convincingly a well-suited direction for computer-aided choreography.