Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
GPGS: a device-independent general purpose graphic system for stand-alone and satellite graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Some raster graphics extensions to the Core System
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Raster graphics for interactive programming environments
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Continuous anti-aliased rotation and zoom of raster images
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
System architecture for high-performance vector graphics
System architecture for high-performance vector graphics
Status report of the graphic standards planning committee
ACM SIGGRAPH Computer Graphics - Status report of the graphic standards planning committee
On the power of the frame buffer
ACM Transactions on Graphics (TOG)
Graphics programming independent of interaction techniques and styles
ACM SIGGRAPH Computer Graphics
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In this paper we present a conceptual model of raster graphics systems which integrates, at a suitable level of abstraction, the major features found in both contemporary and anticipated graphics systems. These features are the refresh buffer; the image creation (scan-conversion) system; the single address-space architecture which integrates the address space of the refresh buffer with those of the image creation system and the associated general-purpose computer; the RasterOp or BitBlt instructions found in some single address-space architectures; the video look-up table, and refresh buffer to screen transformations. Also included are the major components from the conceptual model of vector graphics systems which are embodied in the ACM/SIGGGRAPH/GSPC Core System. Using the conceptual model as a base, we proceed to sketch out the capabilities we have defined in a substantial addition to the Core System. The capabilities are currently being implemented as part of the George Washington University Core System.