Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
The art of computer programming, volume 2 (3rd ed.): seminumerical algorithms
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
Visualizing 3D velocity fields near contour surfaces
VIS '94 Proceedings of the conference on Visualization '94
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Directional flow visualization of vector fields
Proceedings of the 7th conference on Visualization '96
Image-guided streamline placement on curvilinear grid surfaces
Proceedings of the conference on Visualization '98
A flow-guided streamline seeding strategy
Proceedings of the conference on Visualization '00
A taxonomy of glyph placement strategies for multidimensional data visualization
Information Visualization
Visual Signatures in Video Visualization
IEEE Transactions on Visualization and Computer Graphics
Interactive exploratory visualization of 2D vector fields
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
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A standard method for visualizing vector fields consists of drawing many small ``glyphs'' to represent the field. This paper extends the technique from regular to curvilinear and unstructured grids. In order to achieve a uniform density of vector glyphs on nonuniformly spaced grids, the paper describes two approaches to resampling the grid data. One of the methods, an element-based resampling, can be used to visualize vector fields at arbitrary surfaces within three-dimensional grids.