Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Splatting: a parallel, feed-forward volume rendering algorithm
Splatting: a parallel, feed-forward volume rendering algorithm
Efficient feed-forward volume rendering techniques for vector and parallel processors
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A compact volume rendering accelerator
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
Proceedings of the 7th conference on Visualization '96
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A Hardware Acceleration Method for Volumetric Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating volume rendering with quantized voxels
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Shear-Warp deluxe: the Shear-Warp algorithm revisited
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
View-dependent multiresolution splatting of non-uniform data
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Space-time points: 4d splatting on efficient grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Proceedings of the conference on Visualization '01
Volume rendering of fine details within medical data
Proceedings of the conference on Visualization '01
Volumetric shadows using splatting
Proceedings of the conference on Visualization '02
A new object-order ray-casting algorithm
Proceedings of the conference on Visualization '02
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Shadows and Soft Shadows with Participating Media Using Splatting
IEEE Transactions on Visualization and Computer Graphics
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Depth-Peeling for Texture-Based Volume Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
LoD Volume Rendering of FEA Data
VIS '04 Proceedings of the conference on Visualization '04
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
GPU accelerated image aligned splatting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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