Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multi-dimensional trees for controlled volume rendering and compression
VVS '94 Proceedings of the 1994 symposium on Volume visualization
3D shock wave visualization on unstructured grids
Proceedings of the 1996 symposium on Volume visualization
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
Isosurface extraction in time-varying fields using a temporal branch-on-need tree (T-BON)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visualizing gridded datasets with large number of missing values (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
Multiresolution view-dependent splat based volume rendering of large irregular data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Proceedings of the conference on Visualization '01
Hardware-software-balanced resampling for the interactive visualization of unstructured grids
Proceedings of the conference on Visualization '01
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
Efficient encoding and rendering of time-varying volume data
Efficient encoding and rendering of time-varying volume data
Firefighter command training virtual environment
Proceedings of the 2003 conference on Diversity in computing
Hierarchical Splatting of Scattered 4D Data
IEEE Computer Graphics and Applications
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Firefighter training virtual environment
ACM SIGGRAPH 2002 conference abstracts and applications
Bimanual task division preferences for volume selection
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Wind Field Retrieval and Display for Doppler Radar Data
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
GPU-accelerated volume splatting with elliptical RBFs
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
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This paper develops an approach for the splat-based visualization of large scale, non-uniform data. A hierarchical structure is generated that permits detailed treatment at the leaf nodes of the non-uniform distribution. A set of levels of detail (LODs) are generated based on the levels of the hierarchy. These yield two metrics, one in terms of the spatial extent of the bounding box containing the splat and one in terms of the variation of the scalar field over this box. The former yields a view-dependent choice of LODs while the latter yields a view-independent LOD based on the field variation. To show the utility of this general approach it is applied to a set of application data for a whole earth environment and some test data. Performance results are given.