A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
The synthesis of solids bounded by many faces
Communications of the ACM
Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Describing free-form 3D surfaces for animation
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Representations for Rigid Solids: Theory, Methods, and Systems
ACM Computing Surveys (CSUR)
Topology alteration for virtual sculpting using spatial deformation
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Shape-driven deformations of functionally defined heterogeneous volumetric objects
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
IEEE Computer Graphics and Applications
An algorithm and data structure for 3D object synthesis using surface patch intersections
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Three-dimensional representations for computer graphics and computer vision
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
IEEE Transactions on Visualization and Computer Graphics
Sweepers: swept deformation defined by gesture
Graphical Models - Special issue on SMI 2004
A spatial warping method for freeform modeling based on a level-set method
Computer-Aided Design
Constructive hypervolume modeling using extended space mappings
Heterogeneous objects modelling and applications
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A major research area in 3-D computer graphics is the inputting of complex descriptions. This paper describes our current attempt at solving that problem: creation of a sculptor's studio-line environment in which the user is provided with various tools to shape, cut and join objects. The emphasis of the implementation has been on naturalness and habitability. The issues involved in designing such a system, especially in a minicomputer-based color raster-scan animation environment, are discussed. The basic algorithms are described in some detail and a fast efficient implementation of a hidden-line algorithm is explained.