Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer Aided Geometric Design
LoD Management on Animating Face Models
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
GPU-assisted positive mean value coordinates for mesh deformations
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
ACM SIGGRAPH 2008 papers
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
Efficient mesh deformation using tetrahedron control mesh
Computer Aided Geometric Design
Computer Aided Geometric Design - Special issue: Geometric modelling and differential geometry
Interactive image deformation using cage coordinates on GPU
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Cage-free local deformations using green coordinates
The Visual Computer: International Journal of Computer Graphics
Bounded biharmonic weights for real-time deformation
ACM SIGGRAPH 2011 papers
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Cage-based deformation has been one of the main approaches for mesh deformation in recent years, with a lot of interesting and active research. The main advantages of cage-based deformation techniques are their simplicity, relative flexibility, and speed. However, to date there has been no widely accepted solution that provides both user control at different levels of detail and high-quality deformations. We present *Cages (star-cages), a significant step forward with respect to traditional single-cage coordinate systems, and which allows the usage of multiple cages enclosing the model for easier manipulation while still preserving the smoothness of the mesh in the transitions between them. The proposed deformation scheme is extremely flexible and versatile, allowing the usage of heterogeneous sets of coordinates and different levels of deformation, ranging from a whole-model deformation to a very localized one. This locality allows faster evaluation and a reduced memory footprint, and as a result outperforms single-cage approaches in flexibility, speed, and memory requirements for complex editing operations.