The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
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We reveal a practical solution of an interactive animation system for 3D volumetric human models. In this system, human animation is interactively driven by barcodes in 3D space, which is basically a mixed-reality concept. These models are obtained from a multi-view capturing system that has specific template skeletons for bone-skin models. By integrating the proposed methods, we developed an interactive animation system for skinned human models. The proposed procedure is intuitive and helpful for artists to create 3D avatars.