Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Hardware support for non-photorealistic rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
ACM SIGGRAPH Computer Graphics
Rendering optimisations for stylised sketching
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
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The aim of cartoon rendering is to systematically replicate the visual style of hand-drawn comics and animations. Currently held perceptions, concerning the suitability of cartoon rendering techniques for use in real-time applications, need to be re-assessed due to the widespread emergence of programmable graphics hardware. The increased functionality of contemporary GPUs signifies that many of the techniques previously considered too expensive in terms of computational cost are now eminently suitable for use in real-time applications. This paper presents the GPU implementation of many cartoon rendering algorithms and the measurement of their performances, in the attempt to determine which algorithms are appropriate for real-time application.