Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radioptimization: goal based rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Topics in advanced scientific computation
Topics in advanced scientific computation
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Lighting controls for computer cinematography
Journal of Graphics Tools
Maximum entropy light source placement
Proceedings of the conference on Visualization '02
Inverse Direct Lighting with a Monte Carlo Method and Declarative Modelling
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Light Collages: Lighting Design for Effective Visualization
VIS '04 Proceedings of the conference on Visualization '04
Brightness perception, dynamic range and noise: a unifying model for adaptive image sensors
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Wavelet-based texture retrieval using generalized Gaussian density and Kullback-Leibler distance
IEEE Transactions on Image Processing
Heuristic-Search-Based Light Positioning According to Irradiance Intervals
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Energy-saving light positioning using heuristic search
Engineering Applications of Artificial Intelligence
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Automatic lighting design aims to provide users with semi-automated approaches, and easy-to-use tools, to configure lighting for 3D scenes. We present LightOpexthe first fully automatic example-based local illumination lighting design system. Utilizing a wavelet-based lighting design framework, by which image quality is modeled using a cognitively inspired objective function, this approach to lighting design both: (1) allows the declarative specification of lighting; and (2) facilitates intuitive and natural specification of scene lighting. LightOpexenables users to select the desired lighting for a scene using exemplar 2D images and uses the spatial distribution of the luminance in these images as the target values of an optimization step. We demonstrate the utility of LightOpexthrough a range of examples, and conduct a preliminary investigation of the performance of a number of different of optimization schemes.