Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
GI '04 Proceedings of the 2004 Graphics Interface Conference
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
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In Non-Photorealistic Rendering (NPR), outlines at object silhouettes, shadow edges and texture boundaries are important visual cues which have previously been difficult to generate in real-time. We present an image-space technique which uses pixel shading hardware to generate these three classes of outlines in real time. In all three cases, we render alternate representations of the desired scene into texture maps which are subsequently processed by pixel shaders to find discontinuities corresponding to outlines in the scene. The outlines are then composited with the shaded scene.