CSG set-theoretic solid modelling and NC machining of blend surfaces
SCG '86 Proceedings of the second annual symposium on Computational geometry
Real-time shaded NC milling display
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Discrete simulation of NC machining
SCG '87 Proceedings of the third annual symposium on Computational geometry
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Methods for Detecting Errors in Numerically Controlled Machining of Sculptured Surfaces
IEEE Computer Graphics and Applications
NC milling error assessment and tool path correction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Scale-dependent reproduction of pen-and-ink illustrations
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Bridging the gap between CSG and Brep via a triple ray representation
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Mission Impossible: High Tech Made in Poland
IEEE Computer Graphics and Applications
Computational Methods for Geometric Processing. Applications to Industry
ICCS '01 Proceedings of the International Conference on Computational Sciences-Part I
Finding feasible mold parting directions using graphics hardware
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Finding feasible mold parting directions using graphics hardware
Computer-Aided Design
Arc-intersect method for 5-axis tool positioning
Computer-Aided Design
Robotics and Computer-Integrated Manufacturing
Fast and accurate machined surface rendering using an octree model
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Three-axis NC milling simulation based on adaptive triangular mesh
Computers and Industrial Engineering
VMS-I: an internet-based virtual NC milling system
ROCOM'06 Proceedings of the 6th WSEAS international conference on Robotics, control and manufacturing technology
High accuracy NC milling simulation using composite adaptively sampled distance fields
Computer-Aided Design
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The G-buffer method is applied to NC machining. A total NC system is created that consists of all essential functions, such as tool path generation, path verification, and feed rate control. Moreover, any combination of object surface and tool shape is acceptable. By utilizing G-buffers created from a parallel projection, the required NC functions are realized as image processing operations. This ensures that the NC software is independent from surface description. Conventional rendering software can be used to make the G-buffers. Any surface can be milled if it can be rendered by parallel projection. Tool shape changes can be easily handled by changing the image processing filters. 3D examples of geometric surfaces, mesh data, and volume data are milled with this method, and the results show that the method is very effective.