Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time previewing for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Semi-automatic generation of transfer functions for direct volume rendering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Image-based transfer function design for data exploration in volume visualization
Proceedings of the conference on Visualization '98
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Theory of Three Dimensional Computer Graphics
Theory of Three Dimensional Computer Graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
Non-photorealistic volume rendering using stippling techniques
Proceedings of the conference on Visualization '02
Proceedings of the conference on Visualization '02
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
Depth-Peeling for Texture-Based Volume Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
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In this paper an interactive volume rendering technique is presented which is based on a novel visualization model. We call the basic method "bubble model" since iso-surfaces are rendered as thin semi-transparent membranes similarly to blown soap bubbles. The primary goal is to develop a fast previewing technique for volumetric data which does not require a time-consuming transfer function specification to visualize internal structures. Our approach uses a very simple rendering model controlled by only two parameters. We also present an interactive rotation technique which does not rely on any specialized hardware, therefore it can be widely used even on low-end machines. Due to the interactive display, fine tuning is also supported since the modification of the rendering parameters has an immediate visual feedback.