Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A simple and efficient error-diffusion algorithm
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Jump flooding in GPU with applications to Voronoi diagram and distance transform
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2007 papers
2D Euclidean distance transform algorithms: A comparative survey
ACM Computing Surveys (CSUR)
ACM SIGGRAPH 2008 papers
Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images
IEEE Computer Graphics and Applications
Stipple placement using distance in a weighted graph
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Example-based stippling using a scale-dependent grayscale process
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Anisotropic blue noise sampling
ACM SIGGRAPH Asia 2010 papers
Extended papers from NPAR 2010: Scale-dependent and example-based grayscale stippling
Computers and Graphics
Structure-preserving stippling by priority-based error diffusion
Proceedings of Graphics Interface 2011
Animation for ancient tile mosaics
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Artistic Illumination Transfer for Portraits
Computer Graphics Forum
Real-time rendering of water surfaces with cartography-oriented design
Proceedings of the Symposium on Computational Aesthetics
Structure and aesthetics in non-photorealistic images
Proceedings of Graphics Interface 2013
Generating pointillism paintings based on Seurat's color composition
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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This paper presents an automatic method for producing stipple renderings from photographs, following the style of professional hedcut illustrations. For effective depiction of image features, we introduce a novel dot placement algorithm which adapts stipple dots to the local shapes. The core idea is to guide the dot placement along 'feature flow' extracted from the feature lines, resulting in a dot distribution that conforms to feature shapes. The sizes of dots are adaptively determined from the input image for proper tone representation. Experimental results show that such feature-guided stippling leads to the production of stylistic and feature-emphasizing dot illustrations.