Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Edge Detection with Embedded Confidence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 4 - Volume 4
ACM SIGGRAPH 2003 Papers
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
A practical self-shadowing algorithm for interactive hair animation
GI '05 Proceedings of Graphics Interface 2005
Embroidery modeling and rendering
Proceedings of Graphics Interface 2012
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Felt is mankind's oldest and simplest textile, composed of a pressed mass of fibers. Images can be formed directly in the fabric by arranging the fibers to represent the image before pressure is applied. We describe a computational method for transforming input images into objects which look as if they were produced by a felting process. The synthesis method places three dimensional line segments one by one, analogous to individual fibers being placed. Individual layers of fibers are drawn according to image structure and a probabilistic framework. A fuzzy three dimensional felt object is created by compositing layers of fibers; rendering uses a deep shadow map for correct self-shadowing of the matted felt.