Skeletal implicit surface reconstruction and particle system for organ's interactions simulation

  • Authors:
  • M. Amrani;B. Crespin;B. Shariat

  • Affiliations:
  • LIGIM, University of Lyon I, Villeurbanne, France;LIGIM, University of Lyon I, Villeurbanne, France;LIGIM, University of Lyon I, Villeurbanne, France

  • Venue:
  • Geometric modeling
  • Year:
  • 2004

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Abstract

We describe an automatic surface reconstruction technique from a set of planar data points organised in parallel sections. The reconstruction employs skeletal implicit surfaces. Two key points in this study are: - Calculation of the 3D skeleton by establishing a correspondence between each pair of 2D Voronoi skeleton of two neighbouring sections. - Use of a uniform field function necessitating the introduction of the notion of "weighted skeleton".Another key point of this work is the proposition of an animation methodology by transforming the skeleton into a deformable mass/spring system.We also describe the multi layer particle system model, which is used for reconstruction and simulation of deformable objects. The last part of this work consists in defining an hybrid approach by using the two previous model in the same scene, improving the simulation.This work has been used in the context of a medical project to simulate the dynamic behaviour of organs during the conformal radiotherapy treatment.