Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
IMPaSTo: a realistic, interactive model for paint
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Interactive 3D fluid jet painting
ACM SIGGRAPH 2006 Sketches
ACM SIGGRAPH 2010 papers
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Non-Photorealistic Rendering and the science of art
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Double meandering algorithm: from drawing game to automated animation
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Automated landscape painting in the style of Bob Ross
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Abstract painting with interactive control of perceptual entropy
ACM Transactions on Applied Perception (TAP)
A multi-level depiction method for painterly rendering based on visual perception cue
Multimedia Tools and Applications
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We present an interactive system which allows users to create abstract paintings in the style of Jackson Pollock using three dimensional viscous fluid jets. Pollock's paintings were created by using streams of household paint to make guided, semi-random patterns on his canvas. Our fluid jet model consists of two coupled simulations: a Navier-Stokes solver for an axis-symmetric fluid column and a linked-mass system for tracking the three dimensional motion of the jet's axis line. The paint trails left by the jets are represented using implicit surfaces. Our system also includes an algorithm for generating the splatter patterns created by the impacts of a highspeed fluid drops. We allow users to analyze the fractal properties of the images they create, comparing them to those known to exist in Pollock's own paintings.