Computer generated Celtic design
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive 3D fluid jet painting
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Animating Chinese paintings through stroke-based decomposition
ACM Transactions on Graphics (TOG)
On the origins of the term "Computational aesthetics"
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.