Double meandering algorithm: from drawing game to automated animation

  • Authors:
  • Shelley Gao;Lucy Pullen;Amy A. Gooch

  • Affiliations:
  • University of Victoria;University of Victoria;University of Victoria

  • Venue:
  • Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.