IEEE Computer Graphics and Applications
Free-form shape design using triangulated surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Communications of the ACM
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Conformal Surface Parameterization for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Computer Aided Geometric Design
Laplacian Eigenmaps for dimensionality reduction and data representation
Neural Computation
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Fundamentals of spherical parameterization for 3D meshes
ACM SIGGRAPH 2003 Papers
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Think globally, fit locally: unsupervised learning of low dimensional manifolds
The Journal of Machine Learning Research
Numerical Geometry of Images: Theory, Algorithms, and Applications
Numerical Geometry of Images: Theory, Algorithms, and Applications
A kernel view of the dimensionality reduction of manifolds
ICML '04 Proceedings of the twenty-first international conference on Machine learning
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Unsupervised Learning of Image Manifolds by Semidefinite Programming
International Journal of Computer Vision
Expression-invariant 3D face recognition
AVBPA'03 Proceedings of the 4th international conference on Audio- and video-based biometric person authentication
On bending invariant signatures for surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Computer Graphics and Applications
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In this paper, we present a new 3D triangular mesh parameterization method that is computationally efficient and yields minimized distance errors. The method has four steps. Firstly, multidimensional scaling (MDS) is used to flatten each submesh consisting of one vertex and its direct neighbours on the 3D triangular mesh. Secondly, an optimal method is used to compute the linear reconstructing weights of each vertex with respect to its neighbours. Thirdly, a spectral decomposition method is used to obtain initial 2D parameterization coordinates. Fourthly, the initial coordinates are rotated and scaled to minimize the distance errors. It is demonstrated that this method can be used for texture mapping. Analyses and examples show the effectiveness of this parameterization method compared with alternatives.