Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Estimating surface normals in noisy point cloud data
Proceedings of the nineteenth annual symposium on Computational geometry
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
Surface remeshing in arbitrary codimensions
The Visual Computer: International Journal of Computer Graphics
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
An Algorithm for Extracting Geometric Features from Point Cloud
ICIII '09 Proceedings of the 2009 International Conference on Information Management, Innovation Management and Industrial Engineering - Volume 04
Normal estimation for point clouds: a comparison study for a Voronoi based method
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
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Direction fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. Applying local principal covariance analysis, we present a simplistic way for constructing local frames used for vector field generation on point-sampled models. Different kinds of vector fields can be achieved by assigning different planar vectors to the local coordinates. Unlike previous methods, in the proposed algorithm, there is no need of user constraints or any extra smoothing and relaxation process. Experimental results in the isotropic remeshing and texture synthesis are used to demonstrate its performance.