SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
Progressive tetrahedralizations
Proceedings of the conference on Visualization '98
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Simplification of Tetrahedral meshes with accurate error evaluation
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Visual Insights into High-Resolution Earthquake Simulations
IEEE Computer Graphics and Applications
Understanding earthquakes with advanced visualization
ACM SIGGRAPH Computer Graphics - Visual Research, Evaluation and Assessment in the Age of Computer Graphics
Immersive visualization and interactive analysis of ground penetrating radar data
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
A virtual excavation: combining 3D immersive virtual reality and geophysical surveying
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
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This paper is a documentation of techniques invented, results obtained and lessons learned while creating visualization algorithms to render outputs of large-scale seismic simulations. The objective is the development of techniques for a collaborative simulation and visualization shared between structural engineers, seismologists, and computer scientists. The computer graphics research community has been witnessing a large number of exemplary publications addressing the challenges faced while trying to visualize both large-scale surface and volumetric datasets lately. From a visualization perspective, issues like data preprocessing (simplification, sampling, filtering, etc.); rendering algorithms (surface and volume), and interaction paradigms (large-scale, highly interactive, highly immersive, etc.) have been areas of study. In this light, we outline and describe the milestones achieved in a large-scale simulation and visualization project, which opened the scope for combining existing techniques with new methods, especially in those cases where no existing methods were suitable. We elucidate the data simplification and reorganization schemes that we used, and discuss the problems we encountered and the solutions we found. We describe both desktop (high-end local as well as remote) interfaces and immersive visualization systems that we developed to employ interactive surface and volume rendering algorithms. Finally, we describe the results obtained, challenges that still need to be addressed, and ongoing efforts to meet the challenges of large-scale visualization.