SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Arithmetic coding for data compression
Communications of the ACM
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Error-resilient coding of 3-D graphic models via adaptive mesh segmentation
IEEE Transactions on Circuits and Systems for Video Technology
Mesh segmentation schemes for error resilient coding of 3-D graphic models
IEEE Transactions on Circuits and Systems for Video Technology
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Recently, various three-dimensional(3-D) mesh coding schemes have been proposed to improve compression efficiency or error resilience. However, we need to consider both coding efficiency and error resilience when we send 3-D mesh data over bandwidth-limited transmission channels. In this paper, we propose a sequential mesh coding algorithm using the vertex pedigree based on the wave partitioning. After a 3-D mesh model is partitioned into several small processing blocks (SPB) using wave partitioning, we obtain vertices for each SPB along circumferences defined by outer edges of the attached triangles. Once all the vertices within each circumference are arranged into one line, we can encode the mesh model. Computer simulations show that the proposed algorithm provides both higher error resilience and improved coding efficiency.