SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Assessing the effect of non-photorealistic rendered images in CAD
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-computer interaction
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Building detection and description from a single intensity image
Computer Vision and Image Understanding
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
SiteCity: A Semi-Automated Site Modelling System
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Real-Time Expressive Rendering of City Models
IV '03 Proceedings of the Seventh International Conference on Information Visualization
Interacting with virtual reality scenes on mobile devices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
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This paper presents a complete procedural 3D modelling solution for mobile devices, called Virtual City Maker, based on scripting algorithms allowing for both the automatic and also semi-automatic creation of photorealistic quality virtual urban content. The input data used include the combination of aerial images, GIS data, 2D ground maps and terrestrial photographs grouped with a user-friendly customized interface which permits for the automatic and interactive generation of large-scale, accurate, georeferenced and fully-textured 3D virtual city content. This content can be specially optimized for use with mobile devices but also with navigational tasks in mind. Moreover, a user-centred mobile virtual reality (VR) visualisation and interaction tool operating on PDAs (Personal Digital Assistants) for pedestrian navigation is also discussed. This engine supports the import and display of various navigational file formats (2D and 3D) and also includes a comprehensive front-end user-friendly graphical user interface providing immersive virtual 3D navigation to a wide range of users.