SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Proceedings of the fourth symposium on Virtual reality modeling language
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Unification of distance and volume optimization in surface simplification
Graphical Models and Image Processing
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Hi-index | 0.00 |
A novel 3D mesh model simplification algorithm that makes use of vertex cluster contraction is proposed. The proposed algorithm computes a distortion metrics that satisfy the volume preservation and shape preservation criterion. The simplification results are shown to have better visual quality than other algorithms in literature. Furthermore, the proposed algorithm can generate progressive mesh models.