Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
General Object Reconstruction Based on Simplex Meshes
International Journal of Computer Vision
Flux Maximizing Geometric Flows
IEEE Transactions on Pattern Analysis and Machine Intelligence
Improving Triangle Mesh Quality with SurfaceNets
MICCAI '00 Proceedings of the Third International Conference on Medical Image Computing and Computer-Assisted Intervention
Towards patient-specific anatomical model generation for finite element-based surgical simulation
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Hi-index | 0.00 |
This paper presents a method for tessellating tissue boundaries and their interiors, given as input a tissue map consisting of relevant classes of the head, in order to produce anatomical models for finite element-based simulation of endoscopic pituitary surgery. Our surface meshing method is based on the simplex model, which is initialized by duality from the topologically accurate results of the Marching Cubes algorithm, and which features explicit control over mesh scale, while using tissue information to adhere to relevant boundaries. Our mesh scale strategy is spatially varying, based on the distance to a central point or linearized surgical path. The tetrahedralization stage also features a spatially varying mesh scale, consistent with that of the surface mesh.