SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
MSE '02 Proceedings of the Fourth IEEE International Symposium on Multimedia Software Engineering
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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In order to decrease the data volume of 3D textured models in digital museum with significant features preservation, a new simplification method for texture-mesh based on triangle collapse is presented. By introducing the concepts of geometry and texture boundary, the quadric error matrices are improved, and constraint strategies are adopted to retain the feature of geometry boundaries and texture attributes during the simplification process. In addition, a method combining octree-based compression with progressive mesh is given to provide a continuous multi-resolution representation of 3D models. The proposed methods have been successfully applied to progressive transmission and representation system of 3D models in digital museums.