Piecewise-linear surface approximation from noisy scattered samples

  • Authors:
  • Michael Margaliot;Craig Gotsman

  • Affiliations:
  • Technion - Israel Institute of Technology, Haifa, Israel;Technion - Israel Institute of Technology, Haifa, Israel

  • Venue:
  • VIS '94 Proceedings of the conference on Visualization '94
  • Year:
  • 1994

Quantified Score

Hi-index 0.00

Visualization

Abstract

We consider the problem of approximating a smooth surface f(x,y), based on n scattered samples {(xi, yi, zi)ni=1} where the sample values {zi} are contaminated with noise: zi = f(xi, yi) + εi. We present an algorithm that generates a PLS (Piecewise Linear Surface) f1, defined on a triangulation of the sample locations V = {(xi, yi)ni=1}, approximating f well. Constructing the PLS involves specifying both the triangulation of V and the values of f1 at the points of V. We demonstrate that even when the sampling process is not noisy, a better approximation for f is obtained using our algorithm, compared to existing methods. This algorithm is useful for DTM (Digital Terrain Map) manipulation by polygon-based graphics engines for visualization applications.