SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
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This paper proposes a mesh simplification method by finding the optimal positions of vertices. It generates a Bézier patch around the collapsed edge and finds the optimal position based on visual importance and curvature. It successfully maintains the geometry and topology of the model even when the size of the model is reduced to less than 5 % of the original model. Our method uses QEM for the error measure. It can be applied to usual mesh simplification but also to mesh parameterization and remeshing.