The perspective shear-warp algorithm in a virtual environment

  • Authors:
  • Jürgen P. Schulze;Roland Niemeier;Ulrich Lang

  • Affiliations:
  • High Performance Computing Center Stuttgart (HLRS), 70550 Stuttgart, Germany;science + computing ag, 72070 Tübingen, Germany;High Performance Computing Center Stuttgart (HLRS), 70550 Stuttgart, Germany

  • Venue:
  • Proceedings of the conference on Visualization '01
  • Year:
  • 2001

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Abstract

Since the original paper of Lacroute and Levoy [9], where the shear-warp factorization was also shown for perspective projections, a lot of work has been carried out using the shear-warp factorization with parallel projections. However, none of it has proved or improved the algorithm for the perspective projection. Also in Lacroute's Volpack library, the perspective shear-warp volume rendering algorithm is missing.This paper reports on an implementation of the perspective shear-warp algorithm, which includes enhancements for its application in immersive virtual environments. Furthermore, a mathematical proof for the correctness of the permutation of projection and warp is provided, so far a basic assumption of the shear-warp perspective projection.