Collaborative augmented reality: exploring dynamical systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Real-time techniques for 3D flow visualization
Proceedings of the conference on Visualization '98
UNIX network programming, volume 2 (2nd ed.): interprocess communications
UNIX network programming, volume 2 (2nd ed.): interprocess communications
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Two-level volume rendering — fusing MIP and DVR
Proceedings of the conference on Visualization '00
A computational steering system for studying microwave interactions with missile bodies
Proceedings of the conference on Visualization '00
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The perspective shear-warp algorithm in a virtual environment
Proceedings of the conference on Visualization '01
Proceedings of the conference on Visualization '01
RTVR: a flexible java library for interactive volume rendering
Proceedings of the conference on Visualization '01
Volume Illustration: Nonphotorealistic Rendering of Volume Models
IEEE Transactions on Visualization and Computer Graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Hi-index | 0.00 |
In this paper we present our integration of volume rendering into virtual reality, combining a fast and flexible software implementation of direct volume rendering with the intuitive manipulation and navigation techniques of a virtual environment. By distributing the visualization and interaction tasks to two low-end PCs we managed to realize a highly interactive, yet inexpensive set-up. The volume objects are seamlessly integrated into the polygonal virtual environment through image-based rendering. The interaction techniques include scalar parameterization of transfer functions, direct 3D selection, 3D highlighting of volume objects and clipping cubes and cutting planes. These methods combined with the interaction and display devices of virtual reality form a powerful yet intuitive environment for the investigation of volume data sets. As main application areas we propose training and education.