Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
A game engine-based multi-projection virtual environment with system-level synchronization
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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We propose a novel multi-projector display for immersive virtual environments. Our system named “D-vision” has a hybrid curved screen which completely covers user's view and immerses the user in displayed virtual environments. The D-vision also has a human-scale haptic- and locomotion interface by which the users of the D-vision can walk with their own foot and interact with virtual objects through their own hands. In this paper, we show an overview of the D-vision and technologies used for the human-scale haptic- and locomotion interfaces. We also illustrate some applications using the interfaces effectively.