Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
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This paper is summarizing a media art project from the artistic idea to technological realization, and tried to conclude the important aspects of media art from both side. Auther is an artist had been working as a pioneer in this area from computer graphics in early eighties until interactive media art. The project “field-works@Alsace” is a truly successful example in a context of “Interactive Cinema.” Especially with the CAVE environment, its 3 dimensional space made possible to tactile the content of the piece very well. Originally it was not planned to use the CAVE, but the CAVE is the ultimate system for this project.