Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Presence: Teleoperators and Virtual Environments
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Visual training systems employing high fidelity image generation capabilities have gained immense popularity over the years in a variety of training applications. They offer economy of cost, and precise scenario execution with consistency across unlimited trials. Training systems using head mounted displays (HMD) are a subset of this fast proliferating technology. However, the implementation and use of HMDs poses a number of challenges. A significant one is the problem of correlating the images that are rendered on the HMD's visor in time and space with the background scenery rendered on a projection screen. In this paper we describe a method to solve this problem using Kalman filters, and show the accuracy of its implementation in practice.